“Epic has a strong relationship with Square Enix, and it’s an honor to provide their creative and technical talent with the best game technology available for licensing,” said Taka Kawasaki, territory manager of Epic Games Japan. “We look forward to supporting their developers with world-class tools for years to come."
Today Epic Games announced an agreement granting Square Enix a group-wide license to develop multiple games with Epic's award-winning Unreal Engine 3 and its breakthrough Unreal Engine 4 technology.
“Epic has a strong relationship with Square Enix, and it’s an honor to provide their creative and technical talent with the best game technology available for licensing,” said Taka Kawasaki, territory manager of Epic Games Japan. “We look forward to supporting their developers with world-class tools for years to come."
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I aim to have a day off updating ThePauseMenu and look what happens! Cliff Bleszinski, former design director at Epic Games. That's the new tensing required, as Mr. Bleszinski has left the company he's called home for the last twenty years. The news comes by way of EpicGames.com. From the company's official post: Today we are saying farewell with warm regards to Cliff Bleszinski, who is departing as Epic’s design director to chart the next stage of his career. During the past two decades, Cliff has helped shape many successful games that have captured the imaginations of millions of players around the world. We are grateful for his influence on Epic’s legacy, from the wild adventures “Jazz Jackrabbit” to the visceral combat of “Gears of War. Cliffy B, as he's been known publicly, is most well-known for his work on the Gears of War franchise. He was also instrumental in the creation of the Unreal franchise. An excerpt from his farewell to his colleagues: I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break. I will miss the projects, the playtests, the debates, and most importantly, the people. Epic only hires the best of the best, and it has been a joy working with each and every one of you on a daily basis, whether you were hired weeks ago or decades ago. |
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